Return to site

Got Board Game Stark Strategy

broken image


Character Cards By the Numbers

  • A song of ice & fire: tabletop miniatures game starter set - Stark vs. Lannister has everything needed for two players to fight epic battles. Containing forces for both house Stark and house Lannister, players build their armies, select leaders, construct their tactics deck, and engage in one of five different game modes.
  • Follow me as we discuss how to put House Stark (Da King In Da Norf!) in his rightful place as ruler of the Iron Throne. Let me know your strategies & ideas.

Wifi bluetooth dongle lg. A helpful guide to help you win the Game of Thrones game, Because 'in a game of thrones you win, or you die'- George R.R.

Got board game stark strategy

In the Game of Thrones board game, each House has a set of characters cards that they cycle through as they participate in combat. These cards add a lot to the theming of the game and a lot of suspense and double-think as you try to guess which card your opponent will play.

So let's cut to the chase. Which house has the best cards? On the face of it, every house has seven cards with the exact same strength: a ‘4', a ‘3', two ‘2's, two ‘1's, and a ‘0'. That's where the similarities end, though. Different cards have different numbers of sword or fortication icons, and many cards have text that describes a unique power.

What's a sword or a fortification worth?

We're working on the premise that a point of character strength is worth 1 ‘house point' which is equivalent to the value of a footman. Since a sword can kill a footman and a fortification can save one, they are each potentially worth a point – but only if you win (sword) or lose (fortification) a battle.

So initially I figured each of these should be worth about half a point to reflect they'll be effective half the time. Then I realized that a sword on a low-strength character won't be as useful as a sword on a high-strength character – if you're always losing battles who cares how may swords you have, you never get to use them. In contrast, you're only going to play your 4-strength character on battles you expect to win; in that case, any swords on your character will likely take effect. So, on a 4-strength character, a sword is worth 1 point. But even a 1-strength character can win sometimes, so I went with this:

  • strength 4 – +1 pt / sword
  • strength 3 – +.8 pt / sword
  • strength 2 – +.6 pt / sword
  • strength 1 – +.4 pt / sword

This makes Eddard Stark worth 6 points (4 strength + 2 swords) and Sir Jaime Lannister worth 2.6 points (2 strength + 1 swords * .6). Melisandre, with 1 strength and a sword, is worth only 1.4 points. This seems right to me – with that strength, I'd rather Melisandre had a fortification so I throw her into a lost cause and mitigate the damage.

Got Board Game Stark Strategy Builder

So fortifications work the opposite way. A fort on a strong character will be often wasted, but a fort on a weak character will often come into play:

Builder
  • strength 4 – .2 pt / fort
  • strength 3 – .4 pt / fort
  • strength 2 – .6 pt / fort
  • strength 1 – .8 pt / fort

The ideal character for a fortification would have strength 0, but there are no such characters.

Special powers

Next I subjectively valued each of the different powers. Some of these are simple:

Got Board Game Stark Strategy
Got board game stark strategy builder

In the Game of Thrones board game, each House has a set of characters cards that they cycle through as they participate in combat. These cards add a lot to the theming of the game and a lot of suspense and double-think as you try to guess which card your opponent will play.

So let's cut to the chase. Which house has the best cards? On the face of it, every house has seven cards with the exact same strength: a ‘4', a ‘3', two ‘2's, two ‘1's, and a ‘0'. That's where the similarities end, though. Different cards have different numbers of sword or fortication icons, and many cards have text that describes a unique power.

What's a sword or a fortification worth?

We're working on the premise that a point of character strength is worth 1 ‘house point' which is equivalent to the value of a footman. Since a sword can kill a footman and a fortification can save one, they are each potentially worth a point – but only if you win (sword) or lose (fortification) a battle.

So initially I figured each of these should be worth about half a point to reflect they'll be effective half the time. Then I realized that a sword on a low-strength character won't be as useful as a sword on a high-strength character – if you're always losing battles who cares how may swords you have, you never get to use them. In contrast, you're only going to play your 4-strength character on battles you expect to win; in that case, any swords on your character will likely take effect. So, on a 4-strength character, a sword is worth 1 point. But even a 1-strength character can win sometimes, so I went with this:

  • strength 4 – +1 pt / sword
  • strength 3 – +.8 pt / sword
  • strength 2 – +.6 pt / sword
  • strength 1 – +.4 pt / sword

This makes Eddard Stark worth 6 points (4 strength + 2 swords) and Sir Jaime Lannister worth 2.6 points (2 strength + 1 swords * .6). Melisandre, with 1 strength and a sword, is worth only 1.4 points. This seems right to me – with that strength, I'd rather Melisandre had a fortification so I throw her into a lost cause and mitigate the damage.

Got Board Game Stark Strategy Builder

So fortifications work the opposite way. A fort on a strong character will be often wasted, but a fort on a weak character will often come into play:

  • strength 4 – .2 pt / fort
  • strength 3 – .4 pt / fort
  • strength 2 – .6 pt / fort
  • strength 1 – .8 pt / fort

The ideal character for a fortification would have strength 0, but there are no such characters.

Special powers

Next I subjectively valued each of the different powers. Some of these are simple:

  • Nymeria Sand (strength 1) gains a fortication when defending and a sword when attacking and has a strength of 1. One or the other will come into play. I give her .4 points for the sword and .8 points for the fort and divide by 2 since each will come into play half the time – so her special power is worth .6 points.
  • The Queen of Thorns (strength 0) removes an order, but only when it's adjacent to the embattled area. The power's worth 1 point when it can be played, but you often won't be able to use it or won't want to lose a battle to use it – .5 points.

Chandragupta maurya serial all episodes online. Aime leclercq creations fsx. Others are tougher. Some examples:

  • Arianne Martel has a great ability to prevent an attacker from advancing when she loses. Her strength is 1 so I figure her power will kick in frequently, and it effectively kills most of someone else's command (1 point). I give her the full point because even though it may not always come into play, when it does it's very strategic (e.g. foiling the Knight of Flowers).
  • Asha Greyjoy gets two swords and a fortification when not supported – but with strength 1 how likely is she to win without support? I give her no credit for the swords but .5 for the fortification (not the full .8 since you have to have no support to use the fortification).

And some really subjective ones:

  • Balon Greyjoy's power is almost a guaranteed win – 4 points for the special power!
  • Ser Loras Tyell's power is tactically amazing – 3 points!
  • Patchface and Tyrion can mess with opponent's decks, but you usually pay the price of a lost battle. 1 point!
  • Ser Roose Bolton – probably the hardest card in the deck to assess. An awesome card that might allow Stark to play an average card strength of over 3.5 all the time. That's worth… hmm… 3 points!

Conclusion – Stark, Greyjoy, and Tyrell to the front!

The following chart shows that Stark, Lannister, Martell, and Tyrell are about even until you take into account special powers – and special powers help Greyjoy shoulder Lannister and Martell aside to join Stark and Tyrell at the top:

According to this, if everything else was even between the houses, Stark and Greyjoy have a 3 house point advantage (think three footmen) over Martell and Baratheon based on their superior cards. Some consolation for Martell though: the Red Viper, at 6.2, clocks in as the best card in the game.

Read on to continue the analysis by looking at each House's starting units.

Got Board Game Stark Strategy

Board Game: A Game of Thrones: The Board Game (Second Edition) » Forums » Strategy

1 , 2 , 3 , 4Next »

SubjectRepliesLast Post
0 Lannister opening moves and strategy with one extra ship?6
by chrislwillers
5 5-6 Player Lannister Opening Moves and Strategies
by Sabzevarian Wed Jan 18, 2012 10:59 pm [Page 1,2]
25
by am1cus
4 Unbent, Unbowed, Unbroken [Martell strategy].25
by digppa25
2 Changing house cards to adress imbalances20
by seamus2008
2 Creating variety0
by Twitch870
1 Statistic question: How does Greyjoy win so many games?30
by thi4f
0 Tyrell Strategy3
by thi4f
4 Game of Thrones Board Game Starting Moves and General Stratergy for Stark (other houses to come later)15
by tijmenvenhorst
0 Stark's ships limit problem19
by Stannis the King
0 Martel Opening - Early Boneway 3
by gamer42_au
1 Strategy for passive opponents6
by Benbase13
1 -1 dragonstone, +0 kingswood, +1 shipbreaker bay4
by MasterOfCoin
1 Never played, but red a lot!8
by iron_quinn
0 Defending Bay of Ice vs Greyjoy5
by Blazerunner
1 Eddard Stark / Roose Bolton Combination12
by jmjx
4 House Overview: Strengths and Weaknesses, House Cards14
by martonosip
0 Stark Gambit The Eyrie9
by Blazerunner
2 Opinions on an aggressive Baratheon opening7
by Blazerunner
0 Winning With Lannister12
by martonosip
0 Game of Thrones 2nd Edition 9 Player map expansion starting positions2
by Tortuf
7 Game of Thrones Complete Strategy Guide10
by N/A
1 Player Elimination, Vassalization?5
by AsmaSP
2 Obligation to stop someone from winning vs throwing the game
by maceofspades Fri Sep 13, 2013 7:14 am [Page 1,2]
37
by vonklaude
0 An in-depth analysis of Tyrell's strategy and late-game objectives7
by Stannis the King
1 Why QOT is so good?8
by Stannis the King
0 pre-selected houses for game with newbies11
by sporkage
0 Strategy on Dance with Dragons expansion setup5
by TsarAndreas
1 Investigation of Martell's options2
by Blazerunner
13 Top-down analysis of a balance of power
by MasterOfCoin Sun Aug 7, 2016 3:35 pm [Page 1,2]
40
by Blazerunner
1 Stark strategy in 3 player game?15
by DocChills
85 A Collection of Opening Moves and First Round Strategies47
by Tuzzo90
2 A Game of Thrones: The Board Game App/PC Game18
by Seeger01
0 3 PLAYER WITH THE LANNISTERS5
by uncle benjen
0 blackfish1
by SummerMcLovin
0 Throne Lessons3
by Deneidis
2 The Art of Kiting, Lannister strategy3
by electricalstorm
0 Future expansion pack: House card abilities and making it balanced5
by dinosaurstw
1 First game: opening moves2
by Tuzzo90
2 Advice/Opinions on Lannister opening move in 6p games8
by LeMaverick
1 Viability of holding Prince's Pass as Tyrell?0
by prelude2war
0 The BLUE-SHELL effect (or the attention-drawing dilemma)12
by Littlefinger93
0 Baratheon early Blackwater and good spread in the first two rounds10
by killdoser
0 Aggressive Greyjoy Strategy?15
by Pacman_Junglist
0 At round 10, which bid track is most important?4
by Blazerunner
1 Game of Thrones: A Board Game Online. Second Edition.15
by Porkchops
6 Lannister - Greyjoy Strategies
by heathandliz Mon Mar 26, 2012 1:42 pm [Page 1,2]
46
by Pacman_Junglist
0 martell, the dornish reign14
by Pacman_Junglist
37 A Strategy Guide - Part 3 – BATTLE! (Or: the all-important hand management)17
by Pacman_Junglist
1 Are the game mechanics encouraging passive play?15
by Pacman_Junglist
3 Winning with Lannister16
by eumaies

Got Board Game Stark Strategy Game

1 , 2 , 3 , 4Next »





broken image